I decided it was best to play through the first five featured titles. That picture above is, at time of writing, the Facebook Games page. I should add, as I’m sure you’re aware, I wasn’t expecting to be impressed.
And so, fair readers, I took to Facebook, downloaded their ‘Facebook Gameroom’ client and dived in. So, I thought to myself, rather than dismissing this, let’s embrace it. Indeed, my initial reaction when I saw it was “I know at least a dozen people with over five accounts each, for various reasons”, as well as the fact that I know of at least half that number of accounts maintained for friends -or family- that I’ve lost over the years. One of these ‘various reasons’ was to boost themselves on the old Facebook games although when I say ‘Facebook Games’ I mean Mafia Wars, Cafe World, Farmville, and that cool physics one on the planets which was a bit like Scorched Earth/Worms although got bogged down -as with all of them- in micro-transactions as it went on.įacebook games were always dominated with timers, and shortcut micro-transactions although efforts had definitely been made in getting other titles onto the platform notoriously OnLive and some of it’s contemporaries had tried to launch the streaming service on it, and bigger publishers and companies opened studios to try and fill up some of the rapidly expanding market. Many of you will have read last week that Facebook has achieved 1.86billion users (if not then this Engadget piece is a fine synopsis), and while it’s easy to dismiss the gigantic number with users having multiple accounts, spam accounts, and accounts left by people who have moved on -either from Facebook, or life itself- it demands a little respect. Facebook’s massive user-base is regularly exposed to a library often forgotten by gaming outlets, it’s time to dig in.